Description
In this course, you will :
- Ulises Cervantes, an animator and 3D artist, tells you how to create cartoon-style figures in Blender while adhering to acting standards.
- Demonstrates a fun and economical method to animation, as well as how to captivate viewers with your characters' movements and gestures in an animated take.
Syllabus :
1. Create a performance in cartoon style
- The Cartoon Style
- Capture the essence of the characters and the story
- Reference library
- Our thumbnail sequence 1
- Our sequence of thumbnails 2
- 2D animation in Grease Pencil, timing test
- Optimizing our physical and digital world
2. Bringing the characters to life
- Begining to work
- Optimizing rigs
- First Pass: Lina Comes to Life
- Second pass: Lina and Goolok, consolidating animation
- Second pass: connecting the interactions with constraints
- Third pass: polish and child element animation
3. Scans, detailed and render
- Detailing process and corrections
- Browse toon options linearly, directly on keys
- Explore non-linear options, using Animation Layers
- Lighting, Render and Pipeline